Since the SD300 builds models inside a solid block, the act of peeling away support material often gives a surreal sensation as a solid shape emerges. Like the face of this tiny 3D portrait gradually revealed below.
The peeling process inspired me to build this inverse model, based on the same tiny portrait, in which the face appears inside a solid one-inch cube.
The face is a hollow space inside the solid cube.
A more subtle variation builds the whole cube as solid material. Instead of a hollow face, I rendered it as a shell of interference patterns. The cube looks almost clear under ambient light, but intense light reflects off the internal cuts, revealing the ghostly 3D face within.
Saturday, April 10, 2010
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