The peeling process inspired me to build this inverse model, based on the same tiny portrait, in which the face appears inside a solid one-inch cube.
The face is a hollow space inside the solid cube.
A more subtle variation builds the whole cube as solid material. Instead of a hollow face, I rendered it as a shell of interference patterns. The cube looks almost clear under ambient light, but intense light reflects off the internal cuts, revealing the ghostly 3D face within.
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