Showing posts with label Vica. Show all posts
Showing posts with label Vica. Show all posts

Tuesday, March 29, 2011

Conjoined Vica Illusion sculpture



When I was preparing to build a full-size version of Chylld's Vica Illusion Sculpture I noticed SDView, the SD300 build software, displayed the model at an angle that would allow two of them to be conjoined by making a second copy and overlapping it with the first. SDView won't ordinarily build if two models overlap, but it merges the meshes if the model is exported. The exported file can then be built as a single mesh with two overlapping shells.


My previous test-build showed me how to arrange peeling cuts for efficient removal of the support material, but I didn't have experience with the conjoined area so I programmed SDView to leave an isolated region of support material between the two halves. This worked out really nicely because it kept the two halves stable until I was ready to remove the last bit of support material connecting them.


The conjoined sculpture isn't as elegant as the original but it's novel. And that's all I wanted.

Sunday, March 27, 2011

Another test in leftover build volume



I've been admiring the data for Chylld's Vica Illusion Sculpture but I've been reluctant to build it because I would want to build it in a horizontal orientation, and I admit I'm unsure about arranging peeling cuts. On the one hand I could play safe by arranging peeling cuts to isolate each part of the sculpture, but so many isolated zones could result in a lot of unnecessary work to clean away the supports. Did I really want to build a throwaway model just to determine how many peeling cuts are necessary?

There was a small empty volume in the build envelope for an unrelated model, so I decided to build a scaled-down version of the Vica sculpture just to test it. This is essentially a "free" model so I ambitiously tried the simplest peeling cut layout I could think of, dividing the model into only 4 zones, of which 2 were exterior regions that would be peeled away normally.


The 2 exterior regions peeled away effortlessly while cleaning up the principal model, leaving the Vica sculpture embedded in a small cocoon of its own. The top surface shows the outlines of the remaining two zones that need to be peeled away.


It went surprisingly well, so I'm glad I aimed for such simple layout. The only issue was a region near the center of the model, where a handful of layers needed to be peeled from the topside of one part of the sculpture while the same layer extended to the underside of the other part of the sculpture. A few strips of material had to be loosened and tucked (or pulled) through an opening in the sculpture.


That issue could be remedied on future builds by adding an additional peeling cut (arrow) to separate the support layers near the middle of the model. It doesn't need to run the full height of the model because the problem only affected the innermost layers.


Despite that one peeling problem, and the model's thin structure, the model held together very well because the last region to be peeled formed a nice keel-shaped backbone that reinforced the model while I was clearing the exterior sections. This material peeled away effortlessly because it wasn't entangled with the rest of the model.


So the downscaled model emerged intact and attractive. Even at this reduced size the walls were thicker than 3mm, which puts the model within the SD300's optimal safe-build range. There's exactly 1 layer of red material through the model's exact center, so the red marks indicate where the sculpture's structure passes through its midpoint; a cool bonus feature!